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  • 2017 – 2019 — MSIT in Games and Interactive and Digital Media, Cnam-Enjmin, Angoulême, France
    • Introduction classes about all components of the industry
    • Advanced game design (tools, theories, practices, prototyping, communication)
    • Many professionally oriented projects
    • Closely working with all other fields
  • 2016 – 2017 — BTech in Game Design and Level Design, IUT Bobigny Paris 13, Bobigny, France
    • Introduction to game design and the industry
    • First game related projects
  • 2013 – 2016 — DEUG in Computer Science, Université Grenoble Alpes, Grenoble, France
    • Programming in C, OCaml, Ada, SQL
    • Many mathematics and computer science tools and concepts (automaton, databse, logic, combinatorics, calculus, algerba)
  • 2010 – 2013 — Scientific Baccalauréat, engineering option, Lycée Boissy d’Anglas, Annonay, France


  • March 2019 – Aug 2019 — Designer at Realcast, Ivry-sur-Seine
    • «In Situ eXPerience», extender reality experiences designed to showcase cultural locastions in an accesible, educationnal and fun way, using the HoloLens technology, at Musée de la Libération de Paris
      • Designed the interactions and mechanics
      • Designed a guiding AI to help visitors navigating
      • Designed the navigation flow and user experience considering real life physical constraints of the environment and usability of the HoloLens
      • Helped with historical research, narrative structure, writing, motion capture and voice recording
      • Facial animation editing and integration
      • QA & test
      • UX & playtest
  • June 2017 – Aug 2017 — Game designer and C# programmer at CNAM, Paris
    • «Birds village», a game aimed at senior developping
      Alzheimer’s disease symptoms

      • Designed the levels of the game
      • Built the levels in Unity using existing assets
      • Scripted the birds behaviours
      • Programmed the game manager
      • Designed and scripted the user interface
  • «DysApp», a game aimed at children developping
    Developmental coordination disorder symptoms

    • Designed the rythmic mechanics
    • Quick state of the art about rythmic complexity measurement
    • Regarding rythmic complexity, designed the game structure
  • Sept 2015 – May 2016 — Computer room supervisor at UGA, Grenoble
    • Supervising the free access computer room
    • Managing the material ressources
    • Guidance for IT tools and programming exercices


    • Main skills
      • Game Design
      • Unity and Unreal prototyping and integration
      • Writing design documents for internal communication, assuring their understanding by the team members, and iterating on the features directly with them
    • Secondary skills
      • C/C# Programming
      • InDesign
      • Jira
      • Basic knowledge in drawing and animation (Photoshop, Illustrator, Graphicsgale)
      • Basic knowledge in 3DS Max
      • Basic knowledge in sound design, mixing and editing
    • Languages
      • French native speaker
      • Highly proficient english speaker
      • Highly proficient spanish speaker

    • Game Feel theory, «play» centered vision, and simple and elegant systems
    • Trying to find ways of artistic expression in video games that suits my
      personality and vision of the medium
    • Woodworking: started whitling, interested in carpentry and cabinet-making
    • Baking
    • General curiousity about art (cinema, paint, music, animation…)
    • Scientific and technological domains
    • Science-fiction in all forms

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